Stadium Environment Compilation
06 - Training Room
Gacha Stadium Animation - Runtime Animation with interactive triggers
I served as the lead environment artist for the highly anticipated mobile game Blue Lock: Blaze Battle, based on the popular Japanese manga IP known as Blue Lock.
My responsibilities included overseeing the creation of the game's backgrounds, which involved modeling and implementing five visually distinct soccer stadiums as well as a training room. The focus was on achieving a stylized and lively stadium environment at very low performance cost. No environment exceeded 80,000 triangles and 10 textures all included.
01 - Blue Lock Central Stadium
02 - Indoor Practice Field
03 - Outdoor Practice Field
04 - Nack 5 Stadium
05 - Santiago Bernabéu Stadium
06 - Training Room
In this role, I took on responsibilities related to troubleshooting, optimization, and shader development. After completing the optimization of all game environments, I extended my support to the character team by modeling and optimizing characters. Additionally, I assisted the animation and engineering teams by contributing to the initial development of the gacha animation sequence.